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ArchXDemon

Age/Gender: n/a, Male

Well, I love to design and create, but unfortunately, I don't have the flash program :( I don't usually act obnoxious, like cussing at you for no reason, or give a bad response without some advice or something. I try to be neutral in arguments. TRY TO! =D

Newgrounds Stats

Sign-Up Date:
12/1/07

Level: 4
Aura: Neutral

Rank: Civilian
Blams: 3
Saves: 7
Rank #: 147,968

Whistle Status: Normal

Exp. Points: 160 / 180
Exp. Rank #: 182,189
Voting Pow.: 3.96 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 33
Music Reviews: 18
Trophies: 0
Stickers: 0

All Flash Reviews

33 Reviews | 0 w/ Responses

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Score: 7
Red Moon

"Ehh..."

submission: Red Moon
date: April 23, 2009

Honestly, the second one was better. I was very surprised when I hit the halfway boss so quickly. Much shorter than both Armed with Wings before it. This one had less commands/ actions for the character than both games before it. Although the use of the Red Moon when you jump is a new twist, it's very repetitive as mainly a platform game where pushing off the enemy is a snap. Sorry, but this was disappointing.

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Score: 10
Champion

"Simple, yet Addictive"

submission: Champion
date: July 15, 2008

Ah, Stick games. Simple drawings turned into superb games. I enjoyed the upgrades; You won't survive without them! It almost felt like cheating with the qualities the upgrades give you! But after a while, it became repetitive. Head-shooting helped take out the enemy faster, mixed in with the no power bar, it's pure pwnage; add double shot, it's like knife and butter to their forces.. I recommend either a degrade of the efficiency of upgrades, or an increase in the attack power of the enemy forces. Maybe a wider variety of troops? Anyway, excellent game!

~Arch

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Score: 10
Besieged

"Incredibly Addictive"

submission: Besieged
date: July 15, 2008

I have to admit, all the little rewards you gain kept me hooked to this. While I was first playing, I saw awards given to me, but I didn't realize their potential. Only after I lost a round in survival that I saw how helpful they were. The missions were interesting. The landmark missions were original; I like that! Although the second to last mission was a letdown; Too easy. I liked the idea of having the option to build a structure to two different catagories, both equally useful. The automatic upgrading of towers proved incredibly helpful, seeing how challenging it is to maintain an economy.

The only complaint I would give you is the lack of variety in the towers. Yes, the slowing, the supportive, the quick, and the cannon towers were useful, but I suggest a splash damaging tower, or some costly upgrade or a new selection of towers after some goal has been met. This would help a lot in the efforts to survive the onslaught of Survival Mode. And maybe more missions and a change in difficultly? I don't know about the rest of you, but I found it easy once I found a good, strategic placement of support towers. I hope you continue creating games with just as much effort and imagination as you have with this!

~Arch

~Arch

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Score: 10
Riddle School 3

"Heh, good work!"

submission: Riddle School 3
date: July 15, 2008

I love how you have to piece things together, and it has a light, carefree mood in the game (unlike some other similar types that scare the Hell out of me out of sheer suspense and the dark setting). Although the little conversations with the teachers were mainly pointless, I enjoyed trying all the options, wondering how they would react to somewhat insensible answers. It's interesting how you create these multi-step tasks. Some were quite hard; Others, so simple, most wouldn't even bother with the thought. You did an excellent job creating this game. I hope you'll continue with just as much effort in your next work!

~Arch

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Score: 10
Epsilon

"That was Fun"

submission: Epsilon
date: June 7, 2008

Wow, that was fun playing around with teh laws of physics. You should make a second version because that was both puzzling and fun. I have to admit, the levels are fairly easy when you get the hang of it, although I still can't see how the ghost rooms help. It also looked very professional, and well-made. Keep up the good work!

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Score: 8
Twist 2

"Fix the Glitch please"

submission: Twist 2
date: May 9, 2008

Like what DM692 said, there's a glitch when it becomes Low Friction. It only shows you the right corner(?) of the circle o.O
Not sure if that's correct though :P
Other than that, it's good. I liked how you made a game that really confuses or makes the brain think awkwardly.

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Score: 10
Bunnybounty

"Good"

submission: Bunnybounty
date: May 8, 2008

I like it alot! Strangely addicting, shooting bunnies. Quite hard when you can't seem to buy weapons anytime you want (or can you? o.O), but that's what makes it a good and fun game! Btw, the bunnies sounds made me laugh xD

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Score: 10
Letter from Limbo

"LOL"

submission: Letter from Limbo
date: May 8, 2008

Wow, that made my day! Make more! I love them!

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Score: 10
Siris

"Heh"

submission: Siris
date: May 8, 2008

I really like it! Very very indeed, but that's what makes it good and fun!

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Score: 8
stickmen go to war

"Good"

submission: stickmen go to war
date: May 6, 2008

Good job. I liked how the music was similar to the level of weapons they used. Still might need work making the animation look smoother, but still good!

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