Age/Gender: n/a, Male
Well, I love to design and create, but unfortunately, I don't have the flash program :( I don't usually act obnoxious, like cussing at you for no reason, or give a bad response without some advice or something. I try to be neutral in arguments. TRY TO! =D
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 160 / 180
Exp. Rank #: 182,189
Voting Pow.: 3.96 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 33
Music Reviews: 18
Trophies: 0
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Latest Flash Reviews
33 Reviews | 0 w/ Responses
Honestly, the second one was better. I was very surprised when I hit the halfway boss so quickly. Much shorter than both Armed with Wings before it. This one had less commands/ actions for the character than both games before it. Although the use of the Red Moon when you jump is a new twist, it's very repetitive as mainly a platform game where pushing off the enemy is a snap. Sorry, but this was disappointing.
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Ah, Stick games. Simple drawings turned into superb games. I enjoyed the upgrades; You won't survive without them! It almost felt like cheating with the qualities the upgrades give you! But after a while, it became repetitive. Head-shooting helped take out the enemy faster, mixed in with the no power bar, it's pure pwnage; add double shot, it's like knife and butter to their forces.. I recommend either a degrade of the efficiency of upgrades, or an increase in the attack power of the enemy forces. Maybe a wider variety of troops? Anyway, excellent game!
~Arch
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I have to admit, all the little rewards you gain kept me hooked to this. While I was first playing, I saw awards given to me, but I didn't realize their potential. Only after I lost a round in survival that I saw how helpful they were. The missions were interesting. The landmark missions were original; I like that! Although the second to last mission was a letdown; Too easy. I liked the idea of having the option to build a structure to two different catagories, both equally useful. The automatic upgrading of towers proved incredibly helpful, seeing how challenging it is to maintain an economy.
The only complaint I would give you is the lack of variety in the towers. Yes, the slowing, the supportive, the quick, and the cannon towers were useful, but I suggest a splash damaging tower, or some costly upgrade or a new selection of towers after some goal has been met. This would help a lot in the efforts to survive the onslaught of Survival Mode. And maybe more missions and a change in difficultly? I don't know about the rest of you, but I found it easy once I found a good, strategic placement of support towers. I hope you continue creating games with just as much effort and imagination as you have with this!
~Arch
~Arch
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Latest Audio Reviews
I perfer this without the cat noises, thank you. Can you submit one without the cats, please?
Author's Response:
NOEZ, cuz we are tehm cat-bastards, diz what we do! >:(
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Am I the only one who wouldn't mind having this playing in the dark? To me, it's not so eerie that I think something might lunge out at me, but I see the classic vampire hunter seeking an agile vampire, with the Dracula look, in a vast and empty church at the dead of night.
The hunter carries pistols of silver bullets, an ashy brown overcoat and hat, wooden stakes armed around his belt, and a silver necklace with the symbol of Christ hanging loosely on his neck. Of course, the vampire throws a sudden attack at the hunter, leaping from the hidden darkness. The hunter closely manages to dodge the assault and pulls out twin pistols as the vampire dashes upon the side of the wall. Aiming by instinct, silver bullets rain upon vampire's trail, just slightly off target. A bullet crashes to a gas lantern, and soon, half the room is enveloped in flames.
The hunter notices a holy statue in the sea of hungry flames, and momentarily experiences a flashback of his past: A burning chapel, his father carrying his son towards what remained of the doorway, just before getting knocked down. The father is the victim of a vampire as the son manages to escape, scarred by the horrors.
Regaining his focus, the hunter frantically searches for the vampire. A mass collides with the hunter from the sky, and the hunter saw himself struggling face-to-face with the vampire. He recognizes the face just as the vampire lunges at the hunter's throat. But seeing the silver cross upon the hunter's chest, he felt his strength drain and stall his killing strike. Realizing this, the hunter fires a silver bullet into the vampire's side. The vampire screams in pain and leaps off the hunter. The hunter rolled to his side and stood, holding his twin pistols once more. But his prey was no where to be seen in the little remains of the burning church. His father's killer escaped.
Woah. Sorry if this is a bit long, but when you start a story, you have to finish it. I may have gotten carried away typing this, but I tried to make it fit the piece as best as I can. This piece was vicious , yet still maintained that sense of a well-organized style. Hope you create more like these so I can add more 5 page reviews!
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You can add any type of music to any event and it gives off a different mix of feelings and view every time. I like this example because you took the merry, carefree, and joyous stereotypical feeling to a more... epic level of music. Yet it still fits with the theme, though the Santa voice made me think of Satan (no offense to those who believe him as a saint), with the similar spelling. Excellent job!
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